Many teachers think that it takes exceptional technical skills and intelligence which only a few people have to bring coding to kids. However, we believe that it doesn’t!
This curriculum gives incredible introduction to coding and helps any enthusiastic teacher to overcome all the fear of learning and teaching coding and empowers them to bring coding to their students.
Moreover, the detailed framework, comprehensive lesson plans, engaging videos and worksheets will help teachers to learn coding as well as start teaching in effective and efficient ways to students of grade 4 and above.
Students create animations and applications about things around them and begin their journey into the wonderful world of coding building critical thinking and creativity.
So, let’s get started!!!
The curriculum framework gives insight about the jounrey of this course. It depecits the learning objective, learning outcomes and different focus areas introduced in a scaffold manner in the course.
Students will be able to create different geometrical shapes. (Line, retangle, square, circle, parallelogram, trapezium, polygon). Moroever, they will learn about a computational concept called events.
Student will draw a car and different sprites on the stage. They will make the car move on the road having features like braking and horn. They will learn about the computational concept loops besides becoming more aware of the traffic rules.
Students will create a scaring the ghost game. The ghost will be flying in the sky to and fro. The character can throw magic ball to scare the ghost way with a click. They will learn the computational concept of conditional statement.
Students will create an animation to share about name calling. This will help students be aware of name calling and the negative impact of it. Moreover, students will learn about parallelism and broadcasting.
Students will make an application to identify the name of a given angle. This application will it easy for their peers to say if the angle is acute, obtuse, etc. based on the angle entered by the user. They will learn more about the computational concept of operators.
Student will make an application where the user has to help a character to say multiplication tables. This will make learning multiplication easy. Moreover, they will learn about the computational concept of variables.